Anonymous I've read figures to the effect that about a third of what we pay for any given product is actually paying for the extra plastics and whatnot with which we package them. I'm sure shrinkwrapping alone would have minimal impact on the price, but I just don't see that it's necessary. Maybe it was when RPGs were prone to come with punch-out counters and stand-up figure flats, but for a small pile of booklets I just can't see the need of it. In fact, I kind of appreciate the fact that TL boxed sets aren't shrinkwrapped, as it has allowed me to peruse the contents in order to make an informed buying decision. Sadly, my informed decisions have generally been either 'Not on my current budget' or 'Not until a revised version is produced,' but I'd rather decide that before a purchase rather than wish I'd decided afterward. Since then, no such module has ever appeared, although numerous products supposedly connected to Castle Greyhawk have been published. Gygax was involved in the writing of none of them and the relationship of even the best of them to the megadungeon of the original Lake Geneva campaign is tenuous at best. ![]() This adventure is designed for use in First Edition Fantasy games, but makes reference to the original Castle Greyhawk and Greyhawk setting, combining it with the Yggsburgh and Castle Zagyg campaign setting and information published by Troll Lord Games. In this setting, as. Castles & Crusades: Castle Keeper’s Guide, Castle Zagyg, Yggsburgh, Zagyg, Workhouse, City Expansions. Create Derivative Material of Open Game Content. Gygax did write Beyond the Magic Mirror, Dungeonland, and Isle of the Ape, all of which were, by all accounts, directly taken from the original LG campaign. Plus there are The Living Room and Bottle City by Rob Kuntz which, while not authored by Gygax, are reliably placed in the original campaign as well. This is a review of Castle Zagyg: the Upper Works by Gary Gygax, a boxed adventure module detailing the upper levels of his Castle Greyhawk dungeon. The publication is by Troll Lord Games and should be arriving in game shops in the near future, although it is possible to order directly from their website. The adventure is designed for the Castles & Crusades game, and is very compatible with earlier iterations of D&D (oD&D, 1st & 2nd edition in particular). Overall, the boxed set consists of the following: • Book 1: The Mouths of Madness - 44 pages, revised from the earlier release in the East Mark Gazetteer, detailing the caves around the base of the 'moat' around the castle. • Book 2: Ruins of the Castle Precincts - 48 pages, detailing the walls, towers, gatehouses and other buildings that stand on the surface over the dungeon. • Book 3: East Wall Towers - 20 pages, detailing the two massive towers that flank the ruined castle. • Book 4: Castle Fortress - 44 pages, detailing the actual fortress level itself. • Book 5: Store Rooms - 44 pages, detailing the first real dungeon level of the Castle, along with new monsters, magic and NPCs. • Maps & Illustration booklet - 36 pages, B&W illustrations and maps. About half the booklet is maps, the rest illustrations of encounters • B&W Poster Map (28 cm x 42 cm) of the Mouths of Madness/Store Rooms • B&W Poster Map (28 cm x 42 cm) of the Castle Precincts/Towers/Fortress • Colour Poster Map (28 cm x 42 cm) of the wilderness around the castle. Book 1: The Mouths of Madness For many older D&D gamers, their first experiences with the D&D game was through a module included in the Basic D&D set entitled The Keep on the Borderlands. Gygax returned to that adventure to gain inspiration for this part of the adventure.
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